KID asked me to design a manufacturable model of “Superplexus”. They wanted to show it to Hasbro. That meant using intersecting elements (or planes) which contained little or no undercuts. “Superplexus II” (reference name only) needed visual complexity, interesting challenges, a limited number of parts, and simple methods of interconnection. We laid out a basic plan of attack, that it utilized some of the successful elements of both “Perplexus” and “Superplexus I”.
Note February 2014: There should be new content here relatively soon.